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TASK 1

User Analysis

The game is targeted at users of ages above 12 and no specific genders. The recommended age is set as 12+ due to the problem solving that needs to be carried out in the game and the nature of the plot. The project is constructed for entertainment purposes and designed for users that are searching for a unique immersive experience where the gameplay is tailored to the user based on the decisions they make during the game. Since, the gameplay is based of decision making, the person’s social and psychological factors may impact the game.

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Task Analysis

In order to capture and retain the user's attention, the game difficulty will not be too difficult or too easy. It will adapt to a particular user's difficulty based on his actions.The game will also be interactive, where the user will be expected to perform actions and solve some puzzles. There will also be a time limit, encouraging the user to go through the game quicker and keeping him engaged. Moreover, we aim to capture the user's attention by defining an interesting plot line.

 

The ambiance of the game will also aim at retaining the user's attention by playing background music and sounds associated with different actions. The game will also focus on realism, thus further encapsulating the user within our virtual environment. The interface of the game will also be manipulated to different events. Finally, outside of the actual game, there will be a main menu, which will include instructions on how to play the game & an end of game screen showing the user's success / failure.

Domain Analysis

We have chosen to program our game for the Oculus Rift, an immersive virtual reality headset, due to it being the most popular product in the VR domain, thus allowing us to reach more people. We chose an escape room game setting due it’s challenging problem solving nature which we feel would compliment our decision making motif. Escape rooms also involve interaction with numerous objects which would allow us to create decisions on top of these interactions.

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In decision making games, the decisions can take up different forms.

  • A decision can be single or displayed as multiple choices.

  • A decision may affect the choices that can be made in the next decision.

  • Some choices can only be done if you take into consideration other decisions.

  • Decisions can be done all at once or can be scattered throughout the game.

  • Furthermore, some decisions can be unique (never seen before) or else similar choices are often displayed resulting in a decision-making routine.

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Examples of decision making games which impact the storyline include: The Stanley Parable, Heavy Rain, Until Dawn, Witcher 3

Meet the Team!

To learn more about the team members click here!

Project Description

To learn more about the game click here!

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