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TASK 3

User Briefing

The user has to interact with items marked with the '?' symbol and make decisions in order to escape the room before time runs out. For this prototype, the user has 2 minutes to try and escape. The user is first shown the main menu in which they have the option to view a tutorial before starting, which explains this, or simply begin the game. The user is then told about their time limit and prompted to start the game. 

tutorial.jpg

Scenario Tasks

decision example.jpg

The game scenario is that the user is locked in a room and has to escape. They have to make decisions on how to interact with objects which will either lead to their escape or running out of time. In this prototype, the user can interact with a chair and a door. During the game, the player will find out that the main goal is to find a key which, after moving the chair, will allow them to open the door. If the user has trouble in finding the key, hints are given.  The prototype has two endings, one where the player escapes and the other where the player does not make it in time.

  • Left image: the chair and door setup for the scenario

  • Right image: different choices and endings

choices.jpg

Observations

  • The time constraint of the game gave the player more adrenaline and motivation to search the room to retrieve the right objects and eventually escape.

  • The user was first given the chance to escape without any assistance, allowing for a higher difficulty.  If the player was seen to be wandering around for a set amount of time, a hint was provided to them. This was found to be very helpful as it gave the user a boost of confidence to continue playing and not give up.

  • During the paper prototyping, it was noted that the user may become a bit confused while playing the game, if he had chosen to not go through the tutorial beforehand. This means that we might consider putting in a mandatory tutorial for all first time players, to reduce unnecessary confusion.

  • The classroom had some obstacles in the way which reduced the player's performance when searching for the key. Therefore, this may conclude that the smaller and emptier the room is, the more user friendly the game would be.

Other Images

Extra Videos

Starting the Game

The user is presented with the main menu with the options to go through the tutorial or start the game. The user choses to start the game and weilds the paper prototype headset and VR controllers.

Exploration and Decisions

The user navigates through the environment and discovers interacting with certain objects provides a list of decisions they can choose. The user tries to open the door but discovers they need to find a key first.

Getting a Hint

After 1 minute of searching for the key with no luck, the game provides the user with a hint on the location of where the key can be found and the user manages to locate the key.

Game Ending

The user manages to locate the key but unfortunately does not manage to open the door in time. Hence the user acquires one of the possible endings - running out of time and not escaping.

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